The rub here is that most special abilities don’t target just “Imperials” or “Aeldari” but specifically “Ultramarines” or “Khorne Daemons”. In terms of allies, they are gone, but well, all you need to do is share a Faction keyword and you can be used in a Detachment, so Imperials, Chaos, and Aeldari pretty much have one giant codex. All Battle-Forged armies start 3 CPs base. The new wrinkle here is that each Detachment gives between -1 and 9 Command Points, and these can be used for rerolls, new Maelstrom objectives, or changing the assault order, so they are worth keeping on an eye on. Just like before, plug in units to a Detachment until you are out of points or meet the minimum requirements of that Detachment. In Matched Play, GW suggests a limit of 3 Detachments per army at 2,000 points, so you can expect more TOs to follow this at first. So, to start, you need to select a Detachment and start filling in requirements. Formations are gone and even Codex-specific Detachments are gone (but I bet we see them return in some form with the return of proper Codexes). This is all what we are used to for the most part, but the big difference is that everyone is now forced to use the same Detachments. To be Battle-forged is very much like in 7th, meaning each unit you bring must be part of a Detachment, and each Detachment has requirements and optional Battlefield Roles. Veteran Heavy Weapons Team: Lascannon Astropath 2 PL, 40pts: Nightshroud, Telepathica Stave Command Squad. Veteran w/ Special Weapon: Grenagde Launcher. In 8th edition, in terms of Matched Play, Battle-Forged armies are still a thing, namely Unbound is now squarely in the land of Open play (bring whatever you want). ++ Brigade Detachment (Imperium Astra Militarum) ++ + HQ + Command Squad. So long formations, and technically, so long CAD as well. Hey all, Danny here to talk about how we are going to start putting our armies together in the brave new world of 8th edition.
0 Comments
Leave a Reply. |